We have gotten confirmation from Japanese players that the game's flash-cart backup was rendered unplayable outside of this time. The game was played live with CD quality music and live voiceovers, so you COULD NOT play it outside of the broadcast hours. The original game was divided into four episodes, and each was available for exactly one hour on one single day. Opens screen explaining how items and controls work Run (with Pegasus Boots), pull, lift, read, talk, swim Hit R in inventory to see Today's Goals summary This guide is divided up on a week-by-week basis to Magic Mirror, and will warp you back to the beginning of the dungeon.įinally, the game was divided into and playable in four separate weeks, each The Flute (or "Ocarina" for all your 3D-age Zelda fans) now acts like the Pegasus Boots (even in later games you can normaly just strafe a little while running). #Alttp hookshot cave manual#This is because the game had no manual at all people just downloadedĪnd played right away so BS-X games usually had some sort of explanatory featureĪlso you can change sharply (90 degrees) direction when running with the Help box you can move the cursor around to find out what all the buttons and (therefore A serves no purpose until you get the sword) and R now displays a The gameĬontrols the same as ALttP, except that you begin Week 1 with no sword #Alttp hookshot cave mod#Since this is basically like a mod for ALttP, I will discuss what has beenĬhanged from that game. Playing you will find several points where the characters stand there but don't sayĪnything through text. The game was broadcast live (one episode per week), and featured live voiceĪctors for story exposition and hints in playing the game. The player could alsoīuy additional storage carts that sat atop it in a Super GameBoy-like adapter. Via a satellite and data was stored on flash-RAM in the base unit. Sat underneath the SNES, not unlike the proposed CD drive. The BS-X was a Super Famicom (Japanese SNES) base unit that Was in fact a game for the BS-X (which stands for Broadcast Satellite X). It may surprise you to learn that the game was not for the SNES at all! It Little of ALttP in order to have a general understanding of gameplay mechanics.ī, A Brief History of Kodai no Sekiban, or How It Came To Us This walkthrough anticipates that you have already played through at least a It changes the contents of all the caves and houses. And naturally as it is for all "second quests" "ALttP" but it actually is far more than that, as it features a new story, rental shopsĪnd timed events and various other things. Kodai no Sekiban is like a "second quest" (remember Zelda 1?) for Nintendo'sįamous The Legend of Zelda: Link To The Past, which I shall refer to throughout as Timed Events - Week 1 / Week 2 / Week 3 / Week 4Ĭheats - PAR Codes: Clock adjustment Codes / Items.įor a more in-depth explanation that goes outside of the focus of this Minigames, Rescue Missions & Moles - Week 1 - Week4 Heart Pieces - Week 1 / Week 2 / Week 3 / Week 4 Walkthrough - Week 1 / Week 2 / Week 3 / Week 4 Introduction - What is Sekiban / Brief History / Changes since ALTTPĮmulation - Legal / Roms / Emulator / Week Change
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